![]() ![]() If your local law does not allow these disclaimers, they may not apply to you. However, nothing in this EULA shall limit our liability for fraudulent misrepresentation, personal injury caused by our negligence, or any other form of liability which cannot be limited or excluded by contract. OUR ENTIRE LIABILITY UNDER OR IN CONNECTION WITH THIS EULA OR IN ANY OTHER MANNER IN CONNECTION WITH A GAME SHALL BE LIMITED TO AN OBLIGATION EITHER TO REFUND THE PURCHASE PRICE FOR THE RELEVANT GAME OR TO PROVIDE A REPLACEMENT COPY OF THE GAME (AS DETERMINED BY US IN OUR SOLE DISCRETION). IN NO EVENT SHALL WE BE LIABLE FOR ANY INDIRECT OR CONSEQUENTIAL LOSS OR DAMAGE OR ANY ECONOMIC LOSS UNDER OR IN CONNECTION WITH THIS EULA OR IN ANY OTHER MANNER IN CONNECTION WITH A GAME. WE ARE NOT LIABLE TO YOU IN ANY MANNER IN CONNECTION WITH OUR GAMES OR ANY SERVICE WE PROVIDE. TO THE EXTENT PERMITTED BY APPLICABLE LAW, WE MAKE NO PROMISES, WARRANTIES, CONDITIONS OR OTHER TERMS OF ANY KIND, EITHER EXPRESS OR IMPLIED, ABOUT OUR GAMES OR ANY SERVICE WE PROVIDE. USE OF OUR GAMES AND SERVICES IS AT YOUR RISK. We make no promise or guarantee that our Games or services will be uninterrupted or error-free. You must also make it clear that the modded content is yours and does not come from us. ![]() If you distribute any modded content then you must comply with this EULA (including paragraphs 4.2 and 6), and any rules specified by anyone else involved (such as Steam terms of service, if modded content is distributed through Steam workshop). Modding functionality may also be changed or removed from Games in the future, and further Game updates may also affect modded content (and may stop it from working). Modding is only allowed in accordance with release notes, so you must comply with any modding instructions in our release notes and any modding guidelines published on our website or social media channels. If we do allow modding for any particular version of our Games then this will be described in the release notes which we publish for that version. In addition, we do not allow modding on console versions of our games. Depending on the mod, there may also be legal issues that need to be addressed first, as our Games use technology we have licensed from other companies. We cannot automatically allow all Games to be modded at the moment for technical reasons. To see this content please enable targeting cookies.Please refer to our website (or contact us) if you want to mod a Game. From my superficial tinkerings so far, it does suggest a solid good time to me, so I do hope it makes it. Terratech, from London-based devs Payload, is just shy of halfway towards its £35K Kickstarter goal, with ten days left on the clock. "Sumo Showdown is a single screen, 4 player, local multiplayer mode in which you're challenged to bring your best vehicle creations to face off in a duel to the death" is good news for some people, but for those who interpret such statements as bad news, there is also this: "You can also play Sumo Showdown by yourself, pitting your vehicles against your friends' creations controlled by AI, or setup an AI only battle so that you can sit back and enjoy the carnage." Lonely people are allowed to play with tanks too! Thanks, tanks. It's The Incredible Machine does Robot Wars, basically. We had a look at the jolly, Legoy vehicular combat game's Kickstarter last month, but they've now added an appealingly ridiculous local multiplayer mode to it, and even released an updated demo to show it off. Look out for my game 'Little Dude Jumps On Things Simulator' at the top of the Steam charts soon. The world loves a prosaic title these days. Much as evoking robotic ball-based sci-fi puppetshow Terrahawks probably brings in a certain older crowd, they really should have called Terratech DIY Sumo Tanks. ![]()
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